Meet with participating libraries to assess the community’s needs, identify the focus audience (Tribal youth and educators, 4-H, Scouts, other youth groups, etc.), and co-create programming tailored to the needs of each community. Implement the programming in each community, collaborating with community practitioners to provide content-specific knowledge, resources, and pedagogical support. Assess the impacts of the hands-on, research, and maker experience model by addressing the research questions.